KirairaEye_Mat
==============
  Textures:
    - Kiraira_eye.3

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, -1, -2, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, -1, -2)
         A = ((tex #1 A) * (vertex A))



Kiraira_Mat
===========
  Textures:
    - kiraira_body
    - Kiraira_Env
        Offset: -0.0830078125, 0.1220703125
        Scale: 0.703125, 0.703125

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -45, -46, -48, -60
    - 44, 89, 109, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (44, 89, 109) to (tex #1 RGB) using (vertex RGB)), then add (-45, -46, -48), divide by 2
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, divide by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)
